Swarming, pets, class specific abilities all change everything drastically. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. Abstruse armor is very serviceable. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. He drops a key to access the first black reaver room and open up access to the second floor. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. Thanks for pointing that out. At 12, all start killing gnolls or skeletal ogres. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions J5 mercs are far better, can take harder hits, heal bigger, and hit harder. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. There is a castle structure there. Make sure you clear both the left and right sides of the first courtyard. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. Will continue editing as I play through on different characters. Get a PL, swarm lower level content, do some HAs. The north and east you can at least run out if you botch a pull. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. Let the mercenary do all the work for you. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. Pretty good for running if you botch pulls. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. In both places, just clear the zone. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. You can stay here until you ding lvl 83. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. All of the nameds are completely unlinked from the other mobs. If you have that key from earlier or a rogue to pick the lock, go inside that building. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. The merc will cast a rez (When out of combat) to anyone in your group who is dead. Q: Can I bring my merc on a LDoN or my guilds CoA raid? The north and east pathways are the ones to focus on. . Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. per mob. Sadly neither zone is a hot zone. It isn't bad, but you start looking at 2-3 mobs per 1 percent. Everquest Leveling Guide 1 - 95 - MMORPG Tips By MMORPG.GG Read More! Really good guide. There are better places to go. Keep clearing until you reach the bridges over water in the northern most area. Check the sidebar of the subreddit for where to get them. 1; 2; Next. This is a short guide addressing the need of returning players. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. So max out at lvl 82 and grind all your final AAs here. Murder the Rallosians, crystal golems, and frogs. Up to about level 35 a red con gave me 10%-25% XP. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. Still do! EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. Everquest AFK Leveling Missions. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. Kill the wereorcs. I may try again with this guide. It's accessible at level 75, so you can have J5 mercs 10 levels early. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. It's one of the two expansions that made me quit EQ for any length of time. If you'd like to see every single zone in the game that I have a guide for, head over to my Everquest Index Page. These levels will come steadily and you will very likely never be overwhelmed. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. As someone who is just coming back on the test server, I am going to use the hell out of this! Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. Help Home Make me want to fire up the game again! 1. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. After that though it's single pulls non stop. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. Giving out the daily HA tasks? Then it starts to slow down. The mobs here are level 67. Passive: Your merc will not attack or heal anything. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. Kill everything. Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. Burn: Your merc will focus primarily on damage, always assisting the main assist. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. These can quickly take you to 64-65. Great post. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. While you're on that sidebar, read the Returning/New Player FAQ. everquest afk mercenary leveling guide. There are three nameds you can kill here for a good variety of loot. You can actually come here about 60-61 and kill in the area around the zone in/out. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. I avoid the crystalline horrors as they sap mana like wild. The mobs have too many HP, hit too hard, and don't give up enough exp. Otherwise, kill puslings and bubonians. He will very likely murder you if you do. You also must be out of combat. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Once you get there, it's party time. The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. That said, I have seen plenty of people level characters solo and F2P. Stay away from the air giants though. © Copyright 2008-2022 Almar's Guides. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. In the second city, kill Doomfire mobs until 70. You never have to upgrade your Mercenary, he will level with you. Mercs make leveling a million times easier so you can catch your friends and start playing with them! The other major reason is Alternate Advancement Auto-Grant. For an AFK camp, 100 AA a day isnt too bad. stobe the hobo death scene At around 66 if you're clearing those areas efficiently, head over to the Muramite Proving Grounds zone line. It's also a hot zone and that makes it really worth it. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 You can pull 3-4 at a time easily and pretty quickly kill them all, moving out toward the docked ships to get higher level guys. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. Also see the alphabetical command list or emotes . They are essential to following this guide. You will decimate all. Kill them all. Also assuming you don't have access to a Druid or Wizard. Black Reaver included. Also keep in mind almost everything here summons. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. The respawn rate is also ludicrously high. You should be able to clear through here without too much hastle. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. If you aren't saving for something in particular, consider taking these. It was something I have wanted to do for a while but never had the time to do. There are two main camps that you'll use. The South Camp is the starting point. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. This zone is sometimes a hotzone. So there is a level 75 vendor, 80, 85, 90 and so on. everquest afk mercenary leveling guide This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. Kill lots of rotdogs and snakes. Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. They hit like trucks and run though, so bring a snare. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. To upgrade your mercenary you have to complete SoD progression lines. Some are also scattered amongst the buildings, just use "Find" to locate them. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. I just want it known that this is an imperfect guide, just like every guide. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. Mobs run on live side so ignore it. I would recommend this place only if you have a group of actual people. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. You will need help doing it though. Plenty of zone to go around. Just places that are more or less easy. Without further ado. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. They respawn pretty quick and are higher level than most of the zone, so better exp longer. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. This place is almost nothing but undead. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. Making it doubly worth it. You can get yourself a mercenary for free to help in your leveling. It slows down a lot after 46 but is worth sticking out. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. The north camp is the three rooms near Muramite Proving Grounds. Fourth, never underestimate buffs. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. I prefer to stay out of the fields if at all possible. Hearthstone Mercenaries Ultimate Guide - Hearthstone Top Decks - The Q: Can I give my mercenary weapons and armor similar to a pet? Slash Commands - Zliz's EverQuest Compendium A: No. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. As soon as you hit 85, do this questline. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. A bunch of the missions and HAs are actually really fun too if done once or twice. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. With a group of actual people, this place is awesome though. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. Find Tyrinam and take the Reducing the Threat - Worgs quest. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. All rights reserved. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. you will only be able to select an Apprentice Mercenary. Enter your email address to follow this blog and receive notifications of new posts by email. Suspend/Revive/Unsuspend: Suspend will temporarily get rid of this mercenary. The higher the mercenaries confidence level the less chance he has of running away. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. Look at my map in comparison to your map to see the location. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. I recommend you donate to him for his grinding guides as well. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. Kill everything here until 68ish. All About Mercenaries | EverQuest Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. Stay at the entrance until you get to 80, then you can push into the north pathway. Click it. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". The Simple and Rough sets will leave you well off. This is a list of all the / type commands which can be used in Everquest. Otherwise its like an ooze and a tidemage or a trio of warpriests. Entire house is pretty much open at 26. Hardest part of this zone is not dying in the fields. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. This amounts to tens of thousands of AA's. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. But first about the zone. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. Do her missions as well. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. It works for some people and if you get in a good rhythm you can knock out quests really quick. Slaughter everything you get your hands on that isn't a friendly dragorn. Each Stance has different focuses and allow the mercs to be more or less reactive. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. 1 of 2 Go to page. (Test server people should average 37%.) Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. your mercenary comes equipped with the armor and weapons he needs. Everquest Mercenary Guide - Almarsguides BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. It essentially serves to let you worry about leveling without stopping for AAs. You can go higher, but it isn't really worth it IMO. Mercenary Guide | EverQuest 2 Wiki | Fandom Start in the tunnels and then work your way through the area around the ghoul assassin. You can hire a Mercenary at any Mercenary Liaison. Let the mercenary do all the work for you. There are 2 nameds plus a named treant you can easily access if no one else is killing them. That area is considered Tier 1 for the expansion. They hit like Mack trucks but aren't very durable. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. Also the mercenary will cost the same amount he would to the level that you shrouded to. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. At 40 move into the second courtyard area and keep clearing northward. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. You are using an out of date browser. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. Fun times. This format works best for me and it's much easier to update than what I used to do. It does require player crafted items that may be harder to find, but not much harder I think. With fire. The mob level goes up to 92-94. They are pretty well all headshotable by 63. The North Camp is the second camp when you reach level 77. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. EQNext (EverQuest Next or EQN) has been officially announced! It's very simple and zone is your oyster beyond that. I know there are a LOT of mobs you can access off this area, but have no idea what nameds if any are common here. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. Once you are 75, start murdering Giants. Also his armor and weapons will get better as he levels up. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. DO NOT USE FOLLOW HERE. They are however allowed into LDoN's. This page contains every Leveling Guide that I have written for Everquest. Be careful about how much you aggro as the prophet's do Complete Heal. Click here for more information. Press J to jump to the feed. The first vendor is level 75, and each vendor after that is available every 5 levels. They are undead and you will reap them with Slay Undead/Ward Undead line spells. It's still pretty decent at the 80-82 range, though there are better places. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. You will need invisibility, levitation, or balls of steel. This ability, when activated, transports you back to your starting city. At 6-7 go into the middle cave and kill pumas. Posts: 1,338. Another semi decent camp would be the Gorgons in the top left of the zone. Buy the 950 Point Mount that provides levitation. These levels will go by in a flash, but watch out for the spiders. PDF Eq2 leveling guide 1-100 The Droga area is super nice for rangers as the goblins are headshotable. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green - YouTube Just get access to the second of his HAs, Artifacts of Great Importance. At 56, head toward the bottom. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. Only downside is that it's a hell of a run out to it. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. This is the only stance a Rogue merc will attack on. If not, stay outside. Passive: Your merc will not attack anything. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! If you're geared up or grouped, kill iksar golems as well. Ah yes. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. Field of Scale theme - Journeyman Rank IV. By this point you should have gear that can hold up and healers who know what's what. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels.
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