But, the problem here is that enemies are going to scale with your party level, putting you on an even playing field. Mindthief & Cragheart, I did this comobo for scenario 1 with my fianc on easy mode. This one is certainly not for beginners unless you have a little experience in the mind-controlling/magic classes of other similar games. However, they dont give you the ability to be super quick. The adaptable nature of the class makes them impossible to give up on with damage, shielding, and healing all within one character that can adapt to the size of the group, team dynamics, settings and encounters with opponents. In the process, players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Scoundrel: 6 (this one could swing higher with the right partner). Despite only being a level one card, Disorienting Roar is often considered one of the strongest cards in Gloomhaven. This combo is (in)famous as the starting bad combo. or is there anti-synergy there, like Cragheart/Scoundrel has? It is not as game-breaking as the other two S classes. From among the group of Gloomhaven classes, the brute is the tank and often useful for some early success in your quest. Having seen their synergy in play at 4p, I can say I was very impressed by how they mesh together and how much damage they can put out. Every board game hobbyist has heard of Gloomhaven. Mindthief-tinker has been challenging, but there's some cold infusion synergy that I just had to try. Lightning Bolt: 3 - this class suffers a bit for not having certain types of allies consistently at 2p. cards come with some experience points and hence it is fairly easy to level up these are easy to collect when playing a Scoundrel. The Elementalist is by far the hardest character to play, and unless you are experienced and have a nicely tuned team, it will be frail use. casting spells using the elements. The Gloomhaven class tier list below is rated on a S > A > B > C > D rating system that is summarised below. You should check the bgg poll for best and worst classes. The major ability of the Summoner is to summon associates and destroy giant enemies. One, they will throw out curses like some evil mage and play a card called Disorienting Birge, which will disadvantage all enemies. The only two-character party I think can do decently with the Tinkerer is the Spellweaver. Myself and a friend both independently started our copies of Gloomhaven recently - on discussion, we discovered we're both playing 2-player as Tinkerer alongside a SpellWeaver. Heh yeah, I would suspect your suspicions of your Three Spears player are pretty accurate. For further detail on the rating for each particular character refer to the end of this Gloomhaven tier list guide. The one caveat: I have never played or played with the Mindthief in a party of 2, so anything I say about that class will be purely conjecture based on seeing/playing the class in larger parties. Scoundrel: A classic Brute combination (although more to the benefit of the Scoundrel than Brute). November 19, 2022, 12:20 pm. minor healing ability but nothing too great. Press J to jump to the feed. Just nuke things before they can hit you if they don't have a lot of health. Also, the Brute does have some issues with scaling. And at level 1, a Tinkerer has one card allowing them to loot from 2 hexes away. Moreover, this class can also provide healing if there is a need. They will make every scenario easy by doing just a couple of things. Also, Spellweaver has 3 heal abilities out of which you will probably Only 6 classes are available initially, and players are restricted to choosing from these only. Also, it's worth mentioning that I'm considering whether there is an effective build that works in 2p, not necessarily the build you wanted to play with the class. The tank can deal out quite some damage and put enemies in harms way. 2 Disorienting Roar. Today, we're ranking them to determine the best. doing. But he can output much damage, so we have placed him in the A tier. For example, Sun and Three Spears both have popular builds at 3-4p that don't work at all at 2p, but they can still be effective classes at 2p with more balanced builds. All these attributes give it the option to be played in different ways. Besides, it does better in 2 players versus 4 player games just because the fewer monsters make it easier for it as it does not hit many targets. Gloomhaven, like most RPGs, has classes such as tank, melee, ranged, mages, and support character classes. Experienced players may find the Scoundrel good, but newbies might find it frustrating. Thus, many times the Brute may have to go in a round earlier, which can lead to getting hit. Three Spears: 5 - this class is one of the two best in the game and is no worse at 2p. Im mostly going for a ranged dmg build however if we are being cornered i step out in front in order to tank the dmg for her. It has a few cards like Spirit of the Night and Swallowed by fear. Itis a decent control class, but making the best out of this class is not a piece of cake. She has one weak card for looting. Simply buff yourself and stack the negatives on your Buffing - Obviously better.. better at 4 players than 3.. That's actually perfect for the Scoundrel as it aligns itself with her typical plan of "kill stuff before it hits you." It can wreck anything. Tinkerer becomes more useful in 3- and 4-character parties. She can heal, buff, do decent damage. Hopefully, this guide to Gloomhaven starting classes has been helpful. Note that this guide contains various class spoilers and if you would rather choose a class based solely on an overview of their party role without significant spoilers or any references to their power level visit our Gloomhaven classes overview instead. Enhancements go a long way on that guy. These are two of the most powerful cards. If you want to deal out immense damage, an Inox Brute is your go to character. It can output some multi-target damage, although it is better later on. It always has to be adjacent to get good things done, so it requires a lot of timing and coordination between your team and without perfect information, it makes it tough. But you could end up relying on others to heal you as well. The first thing is rifts. When starting any game of Gloomhaven, one of the most exciting and often attractive classes for players is the Brute. Traps are sometimes more useful for dealing damage to enemies, but this is such a quick way to gain experience. The Red Guard is a pretty good class and is a solid B-tier. Having a Plagueherald in your team will improve everybody, which is why it is a solid A-tier character. It can be called a jack of all trades but excels at nothing specifically. It does not excel at tanking like a brute but can put out a lot of ranged damage. I keep thinking that damage build pretty much warp her into an entire different monster. This attacker, the Scoundrel, has Sunkeeper is the last class on the A tier. This makes it difficult to get close and personal with enemies. Press question mark to learn the rest of the keyboard shortcuts. Press question mark to learn the rest of the keyboard shortcuts. attacks. Poor healing options mean you need to be careful about taking too much damage. She is like a glass cannon with low health and can easily be exhausted. The Cragheart combines the abilities of health, support cards, and ranged attacks. She has a hand of 10 and a low hp. Once you lag, it will take you several rounds before you catch up. If you like ninjas, you will love this character. As a supporter, 4 of your starting cards allow you to stun, wound, poison et cetera and help your team deal out the damage more effectively. On the other side for the undefeated Railsplitters, they have won all 35 games, average 67.8 points per game and are allowing just 29.2 points per game to their opponents. Hence, it is practically impossible to know where anyone is or even expect that everyone would be at an ideal spot. It sounds like a useful character, but for beginners, you'll feel utterly useless and unbelievably frustrated. The Level 9 that lets you transfer Damage is insane in this combo, letting the Lightning Bolt sit wherever they need to for health, and also allowing a number of cards to be played that would otherwise lead to early exhaustion. Concentric Circles: 4 - 2p is the best this class will ever be. Brute: A classic Scoundrel combination. As a starting group, I'll go with Cragheart + Spellweaver. You can always put it back down if you start losing. If Saw chooses a certain card it's amazing. Lastly, some disadvantages are associated with the Voidwarden: one is its initiative, which is not impressive. I'm guessing not great but it's purely a guess. A Brute is made for dealing out A retaliate build might even be worthwhile. He specializes in healing and there's no way around the fact that healing just isn't that great as two. 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I just started a two-player campaign with my doesn't-game-too-much wife with me as the Mindthief and her as the Spellweaver. The Tinkerer can move around The first class on the S tier is the Berseker. It is obvious she is low on stamina and The rest are locked in the beginning but can be unlocked later in the game. December 23, 2022, 6:10 pm. Crageheart can hit a lot of monsters but struggles against enemies with a shield, which is a weak point. Brute: 3 - this class doesn't really gain or lose anything at 2p. Nightshroud hides in the shadows, come out, and kills things, but it is very powerful. A very good combination, although it does have its weaknesses that do need to be played around. [Recently held 6 enemies for 3 turns in a "you lose if enemy X reaches space 'a' " sort of scenario, just let my ally pick off valuable targets, then once the enemy count was lower, continued to not let anything deal damage for a few rounds while we mopped up -- I can't imagine this sort of 'stop literally every enemy' is tenable in bigger parties]. One of the strongest parts of the plagueherald game is hitting multiple targets, and not only does it hit multiple targets, but there are also a lot of effects where the enemies are going to suffer damage. as a Tinkerer. A Mindthief will have to keep moving if they Create your beautiful website with Zeen now. Subscribe! The sunkeeper is a very good character, and it is an absolute tank. To cause a plausible amount of Only one of these 6 offers you to be fast enough. This is because you are expected to reduce damage and shield at almost every scenario and using these cards gives you experience. It also has a card like Defensive Stance, where you will always shield one. You should definitely go for it and up the difficulty. Thus, this combination has a bit of anti-synergy as the Brute wants to spend more time near enemies than any of the other starting classes. However, the attack she perpetuates is only average when and if the RELATED: TheGamer Staff's Most Anticipated RPGs Coming In 2022. Feel proud if you are playing the Tinkerer. gets exhausted easily. And damn, last scenario we played I didn't even get hit once. (I've heard Sun + Circles is a really fun combo. This board game has been a hit among hobbyists, the reason being the depth and intricacies make it extremely fun to play. Two-Minis: 10 (Great at 4, super great at 3, bullshit at 2), Spellweaver: 8 (in just the right pair, a 9 or even 10, but generally an 8). However, a player must have great experience to take out the best of Berseker and ensure not to wear out quickly. I have found he is just as strong at 2 as 4. Moreover, the Spellweaver can also use impaling eruption and fire obs, not once but twice, which is its major strength. Because of all these reasons, the Demolitionist belongs to the bottom-most tier, the D tier. Also, scaling-wise, it is not so great. Now, Scoundrel is ranked sixth because it can get frustrating to play as a Scoundrel. And I mean that literally. A brute lacks this. Also, by having two naturally tanky characters, movement is very flexible. Limited aoe leads to you wanting to isolate and pick-off enemies rather than simply charge directly into the fray. Keep reading to know more about them. Press question mark to learn the rest of the keyboard shortcuts. For music note, even with damage build still awful at 2p? However, stamina is a problem for Scoundrel with a hand size of 9 cards only and no way to get it back. among the classes. It is because you can use it for tanking, but when dealing with damage, you will be disappointed. No melee ally to approach enemies to help the Scoundrel and two very squishy people leads to a bad time. You stun, stall, disarm and reduce the damage taken. If any enemies do get into damage-dealing range, the Cragheart can tank some hits with the best of them and provide some healing afterwards. The Tinkerer is often devalued because it is not tough enough to be a tank or a glass cannon. The two mini class is a ranged class who can summon and command a bear and other creatures. Everything the Brute is not, the Spellweaver is, and vice-versa. Accordingly, I feel very confident talking about what works and what doesn't in such a party size. In this episode we review the six starting classes for Gloomhaven, the number 1 board game on boardgamegeek.com. She is another example of versatility in the ways she can be played. Doomstalker is another A-tier character in the game. r/Gloomhaven 4 yr. ago Posted by DalinarYouOkay Most Fun 2-Player Class Combos My wife and I play together and we've unlocked several classes now. However, the Tinkerer also has healing abilities that can be used when you or allies get hurt. As I said in the beginning, I have no experience with the Mindthief in a two-character party. turn. So invisibility losses value and healing increases in value A Mindthief is low on health, so while playing as a Mindthief you will have to get in quick fights and then scoot off as fast as possible. As a Brute, leveling up is easy. One line overviews of the Gloomhaven locked classes and symbol icons. Craghearts have good health. Jessica Filby is a filmmaker, writer, and gamer based in Cumbria, Uk. When you play as a Brute, your strength is in your tanker abilities and the way you demolish your enemies. It does not scale well, and its cards are just middle of the road, and you can get into some shenanigans with Chimeric Formula. It is clear that the strength of the different classes often scales with the amount of players in the group. It's a powerful class that can take any hit thrown at you while still being able to pack a decent punch as well. a mere amount of 8 points for health, It is a solid B-tier class. Honestly, playing this combo feels a bit like cheating. You don't really want to be hanging out next to enemies too often so the bottom muddle effect is not super useful, but move 3 is always welcome. Each class in the game has been designed with great depth to it. Besides, Red Guard has a good initiative to use its shields, tank up properly, and not be useless. The article will help clear out all the confusion as we will discuss in detail which class is good and which is not, considering each classs flexibility and effectiveness during battles. Preparing for your first game of the campaign This is super helpful in a two-player scenario where traps are blocking potential exits or rooms, as you'll be able to open the way for others to pass through unscathed. Mindthief: 3 - this class has a bit more difficulty approaching without a front line, depending on party composition, at 2p. That being said, there are some characters that are undeniably better than others. A Tinkerer powers your teams performance by buffing allies and weakening enemies with potions and mad contraptions. When it comes to experience As we look forward, we're curious what people think are the most fun 2-Player class pairings. In both the Cephlofair board game and its digital version, the Brute is designed to combine DPS and tanking ability. A Brute is not complex, your abilities are pretty simple and understood. We've only played 3 characters so far in 2-player. So much stunning and XP. The Brute is considered a decent tank, but it doesnt quite do enough damage and hit enough targets. She is capable of manipulating the elements with Gloomhaven to ward off enemies who can summon an ally attack. If you aren't familiar, Gloomhaven is an epic, campaign-style, fantasy/adventure dungeon crawler. The versatility of this character along with her power to heal makes her one of the best preferred gloomhaven characters. You can even crush a group of fire demons with Plagueherald. A Cragheart moves slow. Hatchet is in the B tier for a few reasons. It is extremely difficult to play. Gloomhaven: Best Starting Items To Buy From The Merchant By Rebecca Timberlake Published Feb 19, 2022 When you make your first purchases from the merchant in Gloomhaven, be sure you pick the best starting items. Cragheart: 4 - this class shines with less allies. Though this character is primarily all about dealing out loads of damage, you can include lots of variation and specialize it. Well, I've played a large amount of Gloomhaven with just my fiancee (around 50 scenarios) so while I have very little experience with four-character parties, I have a lot of experience working with just two. When playing a two-player game, take your time to think well before you make a class choice. Triforce: 1 - this class really struggles at 2p. Spears: 6 (this is the one I'm least sure about; I don't play him myself, and I'm not entirely convinced that our Spears player understands the class, but I can't say for sure). The Scoundrel class is very similar to playing a ninja or a rogue. The Tinkerer is, unfortunately, just not a very good two-character party member as what he brings most (healing) just isn't that important in two-character parties. Now I really want to play Spellweaver + Scoundrel. When you are trying to play a game where this happens for several rounds, you would begin to feel frustrated. Thanks for this list! Scoundrel will seem not great unless ideally paired with a Brute. You and your adventuring party take the role of ambitious mercenaries, embarking on quests to earn cash rewards and bolster your reputation. Your life will feel much easier). It's a powerful class if played tactically. of 8 cards. Of course, upping the squishiness factor means you need to be even more careful to avoid taking damage, although the Mindthief can pull out his summon to tank some hits if you get into a rough spot. Lastly, you can also poison enemies and do a bunch of different stuff with persistent effects, and having a hand size of 11 allows you to do some of those things without reducing your turns by too much. These classes are neither good nor bad. Circle + Music note would trash most scenario, despite the Music note usually being "meh" at 2P, through the Music note will have to be very good at controlling the enemies, or the Circle's summons are going to die in drove.